Scroll to top

UX Camp HH is a barcamp. Meaning: you will provide the content of our little event – but no need to panic! Firstly, hosting a session is optional. Secondly, our participants are a nice and welcoming bunch of people and totally respect rough ideas and ad hoc sessions.

You can, of course, bring a prepared presentation from home. You can also totally make it up on the fly – or just bring a question you want to discuss. Some people even get inspired during the event to whip up some slides in between sessions, or to dive deeper into a topic by initiating a fruitful discussion with the other participants…

Whatever comes to you mind, you are welcome to share!

Sessions

Sessions we had at past UX Camps

Here are some of the sessions from past events. As you can see, they cover a wide variety of topics. Let yourself be inspired by these examples to come up with an idea for your own session. (Of course, you don't have to host one – it's completely voluntary.)

— Impact of Design Choices

The way people perceive design is influenced by a multitude of factors. By identifying these, we can more easily determine who we are creating our designs for and who we are not. In this talk, we will explore how to craft designs with intention and examine ways to make more mindful design decisions. Let’s reawaken our empathy and drive ourselves to create designs that truly enrich our users’ experiences.

— Futures Thinking und Trendresearch für UX-Professionals

Futures Thinking enables people and organisations to anticipate and actively shape futures. In our session, we will explore the Gigatrends method and gain a quick introduction to the world of trend research and strategic foresight.

— Without Barriers: The Action Plan for Digital Accessibility

This talk delves into the intricacies of Germany's digital accessibility laws and outlines the practical steps necessary to achieve inclusiveness on digital platforms. Daniel will present an essential guide for organizations seeking to navigate the legal landscape and embrace a culture of accessibility within their digital content.

— De-Risking UX hires

Figuring out how we can help companies hire more than just Unicorn Senior UX Designers.

— DX - Developer Experience is often reduced to “how effective is the development and can we measure it?”

But of course there is more: let's talk about how we can design software for software developers. What is different (much takes place in the terminal and not in the UI) and what is familiar (Laws of UX, information architecture, visual design with text (!))

— The “Fake MVP” - What does the M in MVP stand for again?

The idea behind the concept of a Minimum Viable Product (MVP) is to bring a product or service to market with the least amount of effort and to continuously optimize it through rapid customer feedback. But let's be honest: almost nobody dares to start with a well-focused minimum and so MVPs quickly turn into huge and often slow projects. In this talk, you will learn how to recognize such ``fake MVPs`` and how to focus back on the essentials.

— From chaos to clarity: my tips for optimizing Figma workflows

Learn how to avoid typical mistakes in Figma and complete your projects faster with better structure. I share my practical tips and tricks that might also make your workflow more efficient and enjoyable. Let's explore the secrets of an effective Figma workflow together and learn how order and creativity can go hand in hand. I'll show you how it works best for me - maybe you'll adopt something, or even share an even better solution with us.

— Real-World Prototypes: Testing non-digital aspects of complex product and service ideas

Too often UX and UI practitioners focus their efforts only on digital parts of a user's journey. However, actual interaction will never occur in a laboratory environment but takes place in complex real-world environments. Together we will come to understand the importance of desirability testing, we will learn to build non-digital prototypes and we will have a look at several qualitative and quantitative testing methods. Vivid project examples will illustrate the case and will make you want to start your own real-world prototype.

— Design Systems: What's Your Happy Path?

There is probably not such a thing as the one perfect way to set up a Design System – but maybe there are a few things that are good ingredients. In this session, we'll share with one another what we think some of those ingredients are.

— UX Writing: The Secret Sauce of UX

What's the difference between a good UI and a great one? Depending on how you look at it, the answer may vary – but one of the secret sauces is UI copy that makes it easy for people to understand where they are, what they see, and what they can do – and that makes them feel comfortable, welcome, and encouraged.

— Is Figma descending?

With AI design tools and no-code applications coming out of the earth like mushrooms, it may be time to ask: Is it time to question our current way of designing an interface?

— How do our personalities shape our designs?

You have probably heard about the concept of ``unconscious bias``. In this open discussion, let's talk about how our own biases can shape our ideas and concepts – and what kind of steps we can take to minimise their influence?

Melina Trieb (Fielmann) & Lisa Radel (immowelt)

— UX Research Repositories

tbd